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Conflict Global Terror | 
enlarge | From: 2K Games Category: Video Games
List Price: $19.99 Buy New: $15.95 You Save: $4.04 (20%)
New (6) Used (10) from $7.78
Avg. Customer Rating: 8 reviews Sales Rank: 8221
Platform: Playstation2 ESRB: Mature Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 17 - 20 years Operating System: Playstation 2 Shipping Weight (lbs): 0.5 Dimensions (in): 0.1 x 0.1 x 0
MPN: 27740 Model: 27740 UPC: 710425277405 EAN: 0710425277405 ASIN: B000ARJI92
Release Date: October 4, 2005 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: BRAND NEW SEALED. In stock - ships immediately. FREE delivery confirmation. 100% satisfaction guarantee... To see our complete inventory of bargain priced products Click on the "% Positive" next to our 5 Star Rating above and then Click on the "1stVideo Storefront" link on the top left.
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| Features:
| • | Lead your squad across a variety of diverse terrains and hostile environments to complete a host of deadly missions | | • | Infiltrate enemy bases and fight to prevent terrorists from destablizing the world | | • | Different paths to mission completion -- from stealthy insertion to all-out combat | | • | Tougher enemy AI - Enemies will hold position, retreat while firing, lean and fire from cover and use circular cover points, shifting around positions to avoid fire | | • | All-new physics engine with ultra-realistic rag-doll effects |
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| Editorial Reviews:
Product Description Conflict: Global Storm brings the Conflict series into the 21st century! Take control of a highly trained, quick response counter terrorist squad in teh near-future. The 21st century will be a global battlefield as you respond to terrorism. Generations of hatred fuel the enemy, keeping them angry and fighting against superior weapons and tactics -- sometimes even giving them an advantage. Your goal is to shut down their threats to national security before they go too far! New character actions - Vault over objects and walls, climb through windows, rappel from helicopters and utilize zip-lines and ladders Issue entire team or individual soldier orders via an intuitive and rapid control system Online co-op play for up to 4 people, plus split-screen multiplayer
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| Customer Reviews: Read 3 more reviews...
Best Co-op ever January 19, 2008 The conflict series has aweomse co-op. This game has co-op online and off which is even better. I wish more shooters had co-op like this one.
Greatest co-op shooter ever!!! January 3, 2008 1 out of 1 found this review helpful
If you are looking for a great coop shooter look no further. the new conflict game is awesome and is one of my favorite games. you play as four characters (squad leader, machine gunner, demoltions expert, and sniper) and can switch between all of them. they all have different weapons and skills and you need all of them to complete your mission. you can give orders to any squad mate to follow, stand still, fire at will, hold fire, pick up weapon, climb things, plant c4, move to specific location, protect squad mate or ally, heal squad mate, kill target and many others. you can get thermal and night vision to help you and you have lazer sights. the most fun is the co-op mode where you each control two of the squad members. improvements from later games include healing w/o switching to med packs, granade quick throw, ability to cook grenades, more sofisticated commands, thermal vision, and much more. Not to mention foaly goes missing in the begining and is replaced with a girl with a much better secondary weapon (not that i don't miss foaly). overall a great game and i recomend all of the other conflict games as well
The not so easy setting. March 28, 2007 I must say this is a fun game and is very challenging on easy mode. The AI are actually pretty smart and the weapons seem to be slightly realistic. But don't think the weapons you're provided will go long, so pick up a secondary and make it a good one because you only carry two weapons. RPGs don't hit exactly where youy point all the time giving you a chance. The thermal imaging is probably the most used feature of the game. I'll give it a FIVE OF FIVE.
A Deserving Member of the `Conflict' Series February 24, 2007 6 out of 8 found this review helpful
Our favorite Gulf War vets Bradley, Connors, Foley, and Jones are back to fight global terrorism in South America, Korea, and Eastern Europe. Most players will be well versed in the `Conflict' series and `Global Terror' is full of new challenges. If you are new to the `Conflict' series this should NOT be your first game. You may find it too challenging even on "easy" mode.
What `Conflict' fans really want to know is, how does the playability of `Global Terror' differ from the other games? The game makers continually enhance the playability of `Conflict'. Some of their new ideas work and others do not.
Different Distribution of Weapons and Ammo: Unlike the other `Conflict' games your characters are LIMITED in the number of weapons they can carry. They may ONLY carry 2 long barreled weapons and only one handgun. To make things more desperate they have a SMALL amount of ammo, grenades, and morphine. As a `Conflict' veteran I could get my boys through an entire mission with plenty of ammo to spare. With `Global Terror' no matter how efficiently you conserve your ammo you will run out about 1/3 through the mission. Your only hope for salvation is the fact that you can now RECOVER enemy weapons. Hence AK47s are plentiful.
Missions Are More Playable: At last the game makers have made the missions less complicated. `Global Terror' is more like the original `Desert Storm' the missions are very basic, get your boys from point A to point B in one piece. There are no silly missions involving hunting down some computer or hostage. Yes, `GT' has hostages but they are easy to keep alive. You'll also notice there is very little enemy armor, so you don't have to worry about being run over. There are only one or two tanks or APCs per mission.
Save At Any Point During Play: No more headaches of repeating uncompleted missions again and again. You can save at ANY point! Finally!
Advanced Weapons: The boys have new toys. The big one is infer red vision in addition to night vision. Infer red allows you to see heat. This is VERY useful is ANY mission. In the jungle or the city the enemy can't hide. You'll only need to turn it off in order to see detail like a door or window. In addition to the usual weapons, Bradley has new XM rifles, there are also Mac 10 submachine guns, and a drum fed shotgun. There are new pistols. Bradley has an HK Mark 23 .45 and Foley has a Berretta 93R 9mm set to a three round burst. Connors still has his Desert Eagle but try to ditch it for a superior enemy Glock 18 or FN 5.7mm.
Enhanced Graphics: Yes there is substantial improvement in detail and picture quality. Always nice.
No Auto Aim: This is a big change and a negative one in my opinion. Experienced solders would instinctively aim at enemy targets but now you must manually aim the crosshair over the target. This is very annoying as an enemy will be only 1 foot from you and you can't hit him. I takes awhile to get used to.
Grenades Are Useless: I have NO idea what they were thinking but you have far fewer grenades and those you do are as useful as firecrackers. Even Bradley's 40mm can't create an explosion. Your trusty smoke grenades are also useless. My car produces more smoke. (But as I said there is little armor so you have no need for them to C4 vehicles.)
Characters Are More Agile: At last, now you can peek around corners. This is a huge improvement! You can now also climb over boxes or through windows. Climbing is neither a plus nor a minus. If the game makers wanted to create an entrance they could simply have created a door.
As I've been playing `Global Terror' for 48 hour, yes it's a lot of fun. Overall more playable for the `Conflict' series once you get used to the changes. After the disaster that was `Conflict: Vietnam' where the Three Stooges goof off in the jungle I was pessimistic about he future of the `Conflict' genre but `Global Terror' is days of fun.
A Few Tips: As there is a new distribution of weapons and ammo, it's better to have one weapon and lots of ammo than two weapons low on ammo. Your ammo will run out no matter how careful you are. Have each character use just one gun until it is empty then switch to another. This way you're not over burdened by a weapon low on ammo. AK47s and Uzis are plentiful so start building up a back up supply from beginning. Give Bradley and Jones Uzis, and Connors and Foley AK47s. If you come across any machine guns or RPGs give to Connors. Don't divide them up like you used to. Do not try to give everyone the same type of weapon. Consolidate so you have more ammo. Ditch all sniper rifles right from the start, unlike `Desert Storm' there are NO long range targets so there is NO use for a sniper rifle no matter how good it is.
The best of the Conflict series by far. August 18, 2006 1 out of 1 found this review helpful
Conflict: Global Terror has to be by far the best of the Conflict games for a few reasons. First, the extra touches that have been added to the game are very useful and make the game much more focused on getting your mission done. This game has removed the entire need for going in your menu, selecting a medkit and healing your team. Instead, you can just walk up to them and heal them while keeping your weapon at the ready. Also, you can point to ammo left by the enemy or in found weapon caches and command your team mate to pick it up. This option works in other various ways like guarding someone or mounting a machine gun emplacement. These subtle things make it much easier to make your way through the game. Also, the auto aim feature has been completely removed, some people may see that as a bad thing, but manually aiming at the enemy is not as hard as in the previous Conflict games and adds a sense of realism. Graphically, this game is slightly better than the previous Conflict games as to be expected. I recommend playing this game with 1-3 other friends.
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